![]() How far do you go with locational damage? The dwarf fortress route is cool but think about how much rendering and texture design work would be needed for each character model to show various stages of lung bruising or kneecapping. Given the trend toward regenerating health can you imagine how much people would complain about permanent limb loss from getting a gangrenous limb infection or having a leg hacked off by an enemy? Those are things you can't "fix" and so implementing them becomes a huge time and design sink: ![]() ![]() It's usually a good idea to flip off any waterfalls connected to frozen water when winter comes, or you might get dwarves getting killed by falling ice. Waterfalls and many water bodies become or have moving ice during winter, which can kill dwarves and break things. You cannot regrow bones or limbs so locational damage can only ever be implemented in some half assed way that suggests that your limbs have been paralysed or injured but never completely hacked off in perpetuity. My grates randomly broke when the ice melted. Somehow the brave warrior manages to defeat the bugbear and completes his quest. Level 10 Warrior engages in battle with some bugbears, a bugbear rips off his arm and beats him with it. Level 1 Warrior engages in battle with some kobolds, a kobold arrow pierces his arm, rendering it lifeless but salvageable. The problem with implementing locational damage in games is that you can't simulate it for the whole game. I could still jump with no legs and fire assault rifles with no arms. sealed off and to forbid items and other things that are none of my dwarves business. Personally I prefer to keep dead ends, caverns, etc. ago There's a massive list of useful things you could do to improve your FPS on the wiki. ![]() Fallout 3 locational damage made no sense. Dwarf Fortress Adventure game Gaming 22 comments Best Add a Comment Skasi 5 yr. ![]()
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